Wargaming Musings?

I'm a bit of a butterfly in terms of my attention and sticking to gaming projects long term isn't my strongest point. On the bright side, atleast I flit between the same things. Expect an ecclectic medley of Moderns, Dark Ages, Quar and Early Wild West, almost all in 28mm... (with some 1/48 moderns thrown in... )
Showing posts with label EotD. Show all posts
Showing posts with label EotD. Show all posts

Monday, 19 November 2012

Eureka Tyrolean height comparison & review

Just a very quick update, using an old post I discovered lurking in draft form - a size comparison for the Eureka Tyrolean Rebel figures, against various other manufacturers of 'Empire of the Dead' type figures...

From the left: Old glory cowboy wars, Artizan, Westwind GH, Eureka, Westwind EOTD, Boot Hill & Design 28.

The Eureka figures are great - very characterful, next to no casting marks, and fit in almost perfectly with the likes of the Westwind Gothic Horror mobs. The only thing stopping my buying more is the fact that they aren't the cheapest (£2.25 a pop) and can only order 'types' (Musket and certain type of hat, as an example) of which it's possible to get 4 different varients....

Thursday, 20 September 2012

More from the painting desk? More you say? 20mm & 28mm...

So, we had an evening in the hobby room last night and I managd to get a bit more done...

Foundry Russian Orthodox priest for my EotD Cossacks. This guy looks a lot more 'worldly' than the TAG one, and perhaps not fitting for fighting vampires and werewolves! Another one I've push on with, and I'm actually quite pleased with how he came out. Not perfect, but he'll do!

More for the BritApoc games - the guys with AKs are from TAG and will go to which ever factions need them, the Policeman is Killer Bee with added riot shield (no idea what colour to do the small 'snatch' shields, as I can only find black and white pictures, which show them as 'dark') and the Triffid is from the very-OOP QRF 'Genocide' range. I have got some more somewhere, I just can't remember where! Which is a pity, as they are dead ringers for the ones from the 80's BBC series...

The first section & a bit from my (Platoon 20) Soviet Motor Rifles - the next section is in base coat, and should see quite a lot of attention this evening. As an aside, I had 4 figures (armed civilians) through from Liberation this morning, and they should fit in very nicely with the P-20 range. Infact, they might need plasticard boosters, as although the figures are slightly taller, their bases are thinner... I just need to order some more Soviets to will out the platoon (and get them some more transports)! 


Wednesday, 19 September 2012

Fresh from the painting desk!

Lest folks think I've just been working on 20mm moderns, here's some of the other stuff I've put out in the last couple of weeks:

3 Westwind WulfenJagers for EotD - I lost momentum on these guys a while back, but pushed on and got them finished. Still not entirely happy, but better to have them done than not...

A converted TAG militiaman (I swapped his MP5 for an SLR) and a Musketeer Workers Militia figure. These guys are both for BritApoc - no particular faction in mind, but perhaps one of the more organised ones given the berets and webbing....

A werewolf for the Wolfenjagers to hunt...! Think this was a Team Frog figure, but I picked it up so long ago I can't honestly remember. I had originally painted him, but was never very happy - so he got a repaint when I did the other EotD weres and wolves, and now I'm much happier!

2 more BritApoc figures - the Lewis gunner is a Musketeer militiaman, whilst the chap with the shotgun is artizan. The Lewis gun should be fairly ancient, and I was tempted to give it a rust wash, but I didn't want it to look too extreme... (I have also got photos of a Lewis being used in the Balkans in the early 90's, and although it is quite dark/dirty, it isn't rusty...) The helmet was another thing which almost got rusted up, but I decided that someone must have repainted it either during the troubles on the End. Not too much to say about the Artizan figure - other than the barrels of his shotgun have broken a few times now... Again, no real plans on where/who these guys are going to be attached to yet...

Wednesday, 22 August 2012

More from the painting desk

... sadly still all waiting for basing at this stage, although the BritApoc figures have since been done :)

2 survivors (The girl with the SMLE is joining the 'white armband militia', not sure about the geezer with the SLR and beret... possibly a Warlord's retinue) and 2 scavs (the girl in the yellow great coat is a bit more of a hard-core loaner than she in the jumper. I can see jumper girl as more of the 'PR' side of the scavs operation - someone to talk to traders, etc rather than pick through the contaminated ruins... that said, she certainly seems pretty competant with that revolver, so maybe she is ex-police? from L to R; Mongrel, converted Dixons, Warmacre & converted hetzerdog

On the left is a fairly generic fighter. With his cudgel and torn clothes, he could be a poor farmer, scavenger, machine shop worker or raiding yob. 
The Punk next to him is definitely up to no good, and will join a radier gang (my vanilla one, as I doubt the kins will take to kindly to him joining them!). 
The guy in the hat is my first merchant (and entry to my 4th Birthday challenge - better pics will go up once he's based)- Ted. A former pawn-shop owner, this guy did pretty well in the run up to and immediate aftermath of the end. Having a bit of a nack for trading, a reasonable ammount of cash, no scruples or morals and lots of dodgy contacts meant he could get hold of pretty much anything. So in the dark days of the End when everyone else was beating their neighbours over the heads with planks of wood to try to get hold of the last loaf of mouldy bread on the supermarket shelves, Ted was holed up in his office, feet perched on stacks of tinns and smugly smoking cigars whilst armed hoodlums kept the hoy-poloy in line and sold tubs of dog-food at extortionate prices. He's just continued in that line. He now travels about in a motley assortment of vehicles, with a heavily armed bodyguard of thugs. Ted will trade anything - drugs, slaves, guns. 
The guy next to him was one of his contacts -a security van driver, who was drummed out of the army for misconduct and who had a side line in leg-breaking before things all went haywire. He's just the sort of man Ted likes working for him - not too bright, very violent and willing to do anything to anyone. These days he heads up Ted's bodyguard... (he has a Stirling over his shoulder)
L to R; Foundry Victorian, Urban Beat (North Star), Killer Bee, Converted Killer Bee 

Lycaons for my EotD games. The Wolf-lady is a Reaper female werewolf. She's been a fun one to paint up, but looks a lot more wolf-like than the Westwind figures. I think she's likely to end up in a seperaate pack, along with another more wolf-like mate. The wolve are Westind. I'm quite pleased with how their fur turned out - it was an adeptus battle grey base coat, bestial brown wash, drybushed with codex grey & then graveyard earth. The belly fur got an extra highlight with Denhb (or some such) stone, whilst the back got a dry brush of a mix of Adeptus battle-grey/black. The same formula was used on the werewolf too, although with the addition of Tallarn flesh for her hands/paws.
  
Assorted city types for EotD - a Foundry brawler who will be acting as muscle for a deranged aristocrat (Using the Dark Fire club template, reskinned so that most of the basic members are street toughs/henchmen) , a Foundry Gentleman (who will be joining a 'good' gentleman's club of some sort) a Design 28' Gent who has 'evil' written all over him. He'll be acting as Jack the Ripper in London games, and as a generic club member in my 'German' Dark fire club... 

More EotD figures - this time another wolf for the Lycaons (although this time an Alternative armies model which has been re-purposed from its original duties as a mount for a goblin), and a West Wind Wolfen Jager. I'm trying to keep the Wolfen jagers to quite a neutral pallet,  primarily in an attempt to match the sort of colours that are seen in Victorian era European hunting togs, but also to try to play up the more rural, sober/drab aspects of the faction

The last of the EotD figures for this update - more Foundry cossacks & a TAG priest. These guys will probably join the Hetman on his attempts to avenge his now Vampiric wife.... 

The first 1/48ths I've done in a long time. These guys have been say on my desk for ages, so it's about time I pulled my finger out! They are modern Russian Spetsnatz in Gorka(?) camouflage suits over standard Flora-pattern shirts, etc. Although I had toyed in doing them in a mix of camo schemes, I felt that this might make things confusing if/as/when they are used as advisors for the ChDKZ rebels. I've painted the unit badges black, to make them look like they have been 'sterilised' prior to deployment... not that the NATO forces will have too much difficulty guessing their origins what with the camo, etc...

Another 1/48th - in this case a MVD sniper. I've got a few more MVD figures to do at some stage, and they will be in mixed uniforms (as was often seen in Chechnya, due to having a very tangled series of supply routes). Mostly it will be a mix of the Standard 'flora' green, and the blue city scheme of this guys trousers, although there is another in a winter coat which will be getting the same scheme as this one (not sure what it's called, but it is a 3-tone vertical pattern) just to keep things a bit more ordered... They have the Russian Flag patch on one sleeve, which should help make them stand out from any ChDKZ volunteers they might be supporting.

VDV - these were the 'core' figures that I used for the ChDKZ conversions which I've already shown. They are in Flora cammo, which is used by the VSV although perhaps it is not as distinctive as the 'sun-flower' scheme, but I wanted to keep that for the ChDKZ, as it feels older (having been one of, if not THE, most distinctive soviet schemes) and more likely to be available from second hand sources...

Something of a 1 off at the moment, this guy was really quick to paint. I was hopping that the generic webbing and jacket, russian camo trousers and M16 would give a suitably eclectic feel, reflecting the mixed sources of so much of the equipment in use in africa today. He towers over my 28's, so not much chance of him getting any gaming table action in the foreseeable future... 

And finally, a view of my painting desk - cluttered as usual!

Tuesday, 7 August 2012

More from the painting desk...

I just thought I'd update folks with some of the stuff I've been working on since getting back from my Holiday trip a fortnight and a bit ago. As usual, they are all awaiting basing, but there is a real mix here this time. I actually finished a few figures for the FoF game on Sunday, which I've since put away so didn't get around to photographing, so you'll have to excuse those. With Danny now deciding to use my BritApoc background, I've been thinking about it a lot more and this has resulted in a few finished figures and lots with just flesh coats done. Additionally,  I'll be going up to visit at the end of the month, and some retro post-apoc gaming is definitely on the menu, so it seems like a good opportunity/inspiration to get some more  figures painted...

Starting the figures off are a few yobbos; one converted from a Foundry skin-head, the other two straight out of the pack from Urban Beat/North Star... I've got a few more of these guys, and I'm hoping to get a couple more finished to make a decent enough gang (or a tleast to give my generic raiders a suitable feel)

I've painted several versions of this (Foundry) figure over the years for different projcts as I think he's cracking... but I've never ended up with an end result that I'm actually happy with. This version isn't perfect, but I can't think what else to do to him. He's just a generic civilian, trying to get by. That said, he is well armed by the setting's levels, so maybe he's of some import in his community, or maybe the captain of the militia.

These 2 Design 28 Policemen have been done as fantasy pieces, to help police the streets of my not-very-specific Central European city for EotD. Again, more to come!

More Wulfen Jager (2 West Wind, 1 Foundry) - ready to help keep the world safe from supernatural nasties. The guy with the crutch will either be fielded as a replacement when a character gets injured, or more likely, just as another club member.

A pair of Cossack Wars Ladies. I've an idea that perhaps a Hetman's wife has been killed (or turned?) by a vampire, and as such he's brought his family west to the mountains in an attempt for revenge (using the Gentleman's club list. Given the number of swords, they might count as Zendarians). The more full bodied lady might be the Wife's maid, whilst the stroppy looking one in red either a rather butch daughter or younger sister of the wife?

The Hetman's children have also joined the struggle (Foundry & Cossack Wars). I may go back and add embroidery to some of these coats to make them look a bit more luxuriant/richer... I'm not sure yet. 

A couple of Oddsies. I'm planning on writing rules for the use of anarchist 'mercenaries' in EotD (alongside boxers, doctors, local guides ,etc - you know the routine from games like Mordhiem, LotOW & Necromunda), so here's a figure to represent one. The lady will probably join a mob, although she might become a faction member - I'm not sure yet. I've tried to paint her as if she is slightly greying, and given her clothes, she may very well have taken up arms to defend her shop from the monsters, or to avenge a lost son/family member. (Design 28 & Foundry) 

A faithful retainer for my Hetman, and a boy who has got his fathers rifle and his grand-dad's hat (mob member - I know the mobs are only 'supposed' to be able to throw stones,  but I'm not sure how accurate this laddie would be anyway!) figures are Foundry & Conquest.

A pair of settlers/Filibusters/goodness-knows-what for my Early West games, painted up in my current enthusiasm for all things Victorian-y... (Foundry)

And finally a scale comparison & sneak peak of what else is to come from my painting desk. from thel eft they are:
TAG, Foundry Victorian, West wind EotD, Foundry Cossack, LAM, West wind GH, Foundry Ripper (on a piece of plastic-card), Design 28's & artizan. I can also say (but alas, not show as they have gone away for my Birthday) that the North Star 1866, Eureka Tyrolean's & Blue Moon Romanians are all of similar sizes to these...   

The Russian Empire's side of the Carpathians?

I've just seen these from Siberia Miniatures


http://siberia-miniatures.ru/product_info.php?products_id=892

And whilst some are clearly too late (Lewis gunner and gent in the suit with the automatic) most should be suitable for our period (although the broom handle Mausers holstered on a couple of peoples belts are 8 years too early... but I'm not that picky!). Coupled with the West Wind  Tsar & family, cossack body guards and possibly some of the Cowboy Wars Russian hunting parties this could make for a great one off game with the Tsar's or some other Aristocrat's mountain dacha coming under attack from Vampires/zombies/werewolves/anarchists/you-get-the-idea. If the above picture looks funky, there are links to painted figures on the site, which make them look even better - and also reminf me that I should probably do more embroidery on the coats of my cossacks...

Monday, 2 July 2012

Populating a Carpathian town...

Somewhat paradoxically, I'm thinking about figures to populate my Carpathian town before planning on what to build, in the hope that it'll give me some inspiration, and remind me of some things I'd probably otherwise have forgotten...

First we'll start with the actual civilians/townsfolk themselves. The first set under consideration is the Romanian townsfolk set from Blue Moon manufacturing. There are a variety of 'types', some of which are recognisable from films (the guy in the black hat is a spitting image of the grave-digger from Van Helsing),  whilst others are less so. Most of the figures could work anywhere (burly men with tools, town drunk, richly dressed merchant, old soldier, town drunk) whilst others suggest possible scenery : The serving girls and cook would need an inn; the merchant could have a large fancy house, with a  goods store (either an under croft, or a separate out building); possibly some 'market' stalls for some of the figures with baskets to be standing by; a graveyard or house with coffins outside for the grave digger; fields for some of the workers to tend. Most of the figures look like they are on a fairly similar level in terms of income, although a few are obviously richer or poorer. This means that I could get away with having most of the buildings of a similar (tall, higgledy, piggedly) type, with only a few obviously poorer (smaller, 1 story) ones. The figures are a strange mix of styles, with older fashion items still being worn (britches and stockings) but with some more modern trappings. This makes mixing them with other figures a bit problematic - Victorian London types are too well dressed,, whilst AWI types just look too old fashioned.  However, I'm not likely to ever need masses of the blighters, and these would give a very good core population...
 

Westwind do a set of 'villagers', which have a similar old fashioned air to the Blue Moon figures about them. The bar-keep would fit in well with the chef, etc form the previous pack in an  inn. The lady with the candle is fairly generic, whilst the gent with top hat and bag would make a good doctor (another big house then, or atleast a more elaborate standard size one). The blacksmith deserves a forge to work in, and currently I'm unsure as to whether to do a separate forge building (1 story, open to the air on one side) or whether to build one into an under-croft under a house (with the chimney at the end). 


Westwind also have line of 'Transylvanian mob' packs, which will generally be used to form, well, mobs. A couple could be usable as villagers as well though (e.g. the chap with the scythe). These are also old fashioned types, with what fire arms they do have being a mix of flintlocks and more modern weapons, and a strange mix of clothing styles. Luckily WW make 5 packs of these fellows (enough for two 10 man mobs) as otherwise their style could be quite hard to match (that said, the guys with tools from the Romanian civilians pack could be used without looking too out of place I think...)


Westwind also have several packs of gypsies - some of which are suited to being 'characters' whilst others are better suited to being used as towns folk (such as the dancing girls). Being Gypsies, they don't need 'permanent' houses, although some wagons/caravans and maybe a tent or two might be useful for other areas in Carpathia. Luckily, these are available commercially tents from Rendera, the caravan from Westwind)


In addition to their mob; Westwind also do some 'Eastern European Polizi' which look like they'd make good additions to a Carpathian town; as well as being useful for 'rescue from the peelers' games. These guys definitely deserve a police house of some sort - I've got a vague idea of a low house, with lanterns outside, and possibly a cell or gaol house out the back. In terms of reinforcements for certain games, I should be bale to make something similar from ACW figures in sack coats and kepi's; and I'm also hoping to make some Austro-Hungarian or other similar soldiers for when things get bad enough to call in the militia! 


Old Glory's Cossack War range has a set of Cossack Civilians (and some celebrating figures which aren't so applicable). I could almost certainly get away with mixing a few of these guys in - either as drifters from the Ukrainian steppe side of the Carpathians or as country folk. I'm just not sure I can use a full 30 of them, so if someone fancies splitting a pack I'd be interested to hear about it. I'd guess these folks are move likely to be the ones living in any low, Izba type houses I make. 

I'd also like to have some other pieces of moving scenery in the form of carts and the like. The streets of London are comparatively easy to fill, with Hansoms, Coaches (converted from stage coaches), cyclists, steam-carts, omnibuses, etc. However, most of those are a bit too Western and up-to-date for Carpathia. I may be able to get away with a coach (after-all, one drops Jonathan Harker at Bodo Pass in Dracula), but I think the rest will need to be farm wagons and the like. Blue Moon Manufacturing makes a variety, including the one below, although it might need a converted rider...

As already mentioned, Westwind make a gypsy caravan, which could also be used to wander the streets and give the town a more 'lived-in' feel...


A church is essential for the setting, and there are a few Russian Orthodox Priests on the Market - Foundry did one with its Cossack range, TAG have one as a special limited edition, and Old glory do these. Most of them are a bit too militant for general use as towns folk (although, mixed in with West wind's Mad Russian Monks they might make for an interesting take on a  Brotherhood faction...!) Regardless, a church will be essential for the town...

Last, but not least, there is the Blue Moon 'Frankenstein' play-set has a few other Carpathian types. Only the policeman, who is decidedly Teutonic, is particularly suitable for use as a towns person (and not really usable  with the Westwind Polizi, but does open up a range of pikelhaub-ed type which could be used as an alternative.) The Angry mob have quite a primitive feel to them - some look like they've escaped from a band of  English Civil War Club men, whilst others look positively medieval. It might be worth my while looking at such ranges for potentially useful bits, and the odd stray useful civilian.  


I'll summarise the suggested buildings in another post in a couple of days time, along with a few other ideas that might make for good game settings (wood-cutters cabin, with lumber piles, etc) 

Sunday, 1 July 2012

Carpathian buildings - scenery ideas

The two settings which really appeal to me for EotD are the dark streets of London, and the more traditional 'Carpathian' horror setting. Both have lots of potential figures available, and scenery for both could be quite striking. I've already got some hills and trees which could be used for rural settings in either the UK or the Carpathians, but not much in the way of suitable buildings for either (well, the old GW expanded-foam-stuff graveyard and a ruined tower, but again neither are exactly 'urban'). I've decided to start on the Carpathians as I'll need fewer buildings ( I can get away with a hamlet, growing into a village and then onto a town as I accumulate more suitable stuff, where as London has to leap pretty much fully formed onto the table, and also would probably be more intensive on extra street clutter and wandering civilians.) 

However, having grown up with a mental image of Carpathian villages looking like the one from Van Helsing, I had a fairly set idea of what I wanted. Steep roofed wooden houses, with onion spired churches. Having been to a historical building park (literally - the Soviet government relocated old buildings from across the country into one place) in the Ukraine, I had seen some 'actual' Carpathian houses, and suffice to say they didn't look like these - instead being quite low buildings, like those traditionally associated with the Russian steppe, etc), so I'll probably include some of those as a nod to realism if I can get some in a similar style.  I'm also thinking that the tall roofed wooden buildings would be used for Quar, and also the streets on Fever Crumbs London.

First up, some pictures of the sort of things I'm looking for, then I'll run through pictures from the commercial manufacturers of some scenery which might be suitable...


Blue Moon Manufacturing have some buildings which are perfect, and almost certainly inspired by Van Helsing. The only problem is, they are 15mm, and so not suitable :-( Still, it sets 'the goal' as to the sort of thing I'm after, and the fact that someone has already made similar things. If I have to end up scratch building scenery, then they can also be used for inspiration. The castle is worth a mention of itself, as they actually do a similar 28mm scale piece I would some day love to own...
 But I think castles are a subject for another post in and of itself...




Hovel's Eastern European range is a popular choice for Carpathian buildings, and I can see which. The prices are appealing, the buildings scale well with the likes of West Wind, and they are historically accurate. The only problem is, they aren't what I was thinking of. As I've already said, I'll probably include a few lower buildings as less extravagant dwellings, and thee will almost certainly fit the bill. The church is perfect too.  



4ground does some MDF cut buildings (a cottage and a market hall/town hall/jail) which might have conversion potential - although quite 'Tudor' looking, it shouldn't be too hard to cut wooden boarding detail into the 'wattle and daub' effect regions. the roof's are as steep as I'd like, but that isn't the end of the world. With only two buildings in the range, the cottages would need a bit of conversion work to make them look suitably different.


Some of the Games-Workshop buildings have potential, but again, they have a limited range. being Games-Workshop, they are also a bit skull tastic, and would probably require a bit of work to make them look a little less fantasy. That said, the Observatory is a cracking piece of scenery, and would make a great dwelling place for a mad scientist, warlock or other evil doer. Some of the skulls aren't too out of place either...

Conflix does a range of pre-painted fantasy buildings, which could be used in a pinch, and for the price probably aren't readily convertible, or very suited for what I have in mind. But hey, other peoples views may be different. 






Pardulon has a lovely range of Fantasy buildings, which whilst not an exact match, certainly have the right sort of 'feel' to them (eccentric, tumble-down and all higgledy-piggledy) . The main drawbacks I can see for these are their price; where one could get a not-s-small village of the hovels buildings for the price of just one or two of these. 


Pegasus do a range of '1/72' Russian buildings, in both pre-painted resin and plastic kit form. Apparently these are too big for 1/72, and are closer to true 25mm than anything else. As such, they are usable with 28mm, although a bit on the small size in terms of overall foot-print. But hey, peasant huts aren't big, and they are very attractively priced (a pack of two of these is about the same as one of the 4ground cottages or hovels izba's.) Certainly they would be good for bulking out a village, or adding some outbuildings to a farm or the like. 


The PMC games buildings are another potential option, as they are fairly generic. Personally I think these suffer from the same affliction as the Conflix buildings - not quite close enough to what I want, and not really cheap enough to justify the conversion work required to give what I do do want...


As an aside, I'll be getting a couple of Citadel Woods as they have a suitably creepy air, which should add to my existing trees (which aren't creepy in the least).



So where does that leave me? There is nothing on the market which exactly suits what I'm looking for, in a price range which I can afford. I'll almost certainly going to  get the Hovels  church, and I'll aim to cover the planked roof with wooden shingles, to bring it closer to the one from the film.I may also get some of their houses, or see if any of the Pegasus ones have planked walls, to use as 'quick' table scenery, so that I can get on and play. I think to get the sort of buildings I want, I'm going to have to scratch build, possibly using the Matakishi cork board method, or something similar, and either carving boarding details in, or cladding with coffee stirrers....