Here we have a member of a London Engineers Guild security team from Mortal Engines and an officer from the Neu-Hansa trade caravans from our AtR setting
Wargaming Musings?
Thursday, 3 September 2015
Finished lead - Engineer and officer!
Here we have a member of a London Engineers Guild security team from Mortal Engines and an officer from the Neu-Hansa trade caravans from our AtR setting
Tuesday, 1 September 2015
AtR: more nomad teaser pics...
Seb came across on Saturday and helped me get some more nomad figures prepped. Add in some painting time and things are coming along quite nicely. All things going to plan I should have the nomads finished long before the display game at Reveillie (!)
Which is good, as my brain is wandering about the setting we started building, coming up with all sorts of ideas... The heavily armed trade caravans of the Neu-Hanseatic League, wandering London Engineers seeking lost archeotech, scavengers, savage tribes, giant subterranean worms (tremors style), landships, mutated dwellers in long lost catacombes, the list keeps going on. From my perspective, I can see masses of scope for steampunkish post-apocalypse adventures, with heavy hints of Mortal Engines but with everything from Indiana Jones (archetechologist being chased through a ruined sewer system by misshapen troglodytes) to Beowulf (a nomad tribes camp is being plagued by a monster of prodigious capabilities and a wandering hero is in town to help) via His Dark Materials Trilogy (there's got to be space for a mercenary Texan aeronaut!?). And heavns know what Seb will come up with... (although he has already confessed to being heavily influenced by Darwins World)
Anyway, enough waffle. On to the WiPs!
Thursday, 27 August 2015
All That Remains Teaser - Northern Nomad WiP shots.....
Inspiration definitely stolen from the World of Mortal Engines books!
If these guys are interesting - please do check out the ATR blog: http://armiesoftheaftermath.blogspot.co.uk/
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| From L: A scav/archeotechologist, nomad warrior, Carn Ikea Torsson, a selection of pack mules and part of a hunting dog. The building in the background will be the 'traders hut' in the display game... Yes, it does have a sofa and a washing machine outside it. No... I don't know why either! |
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| From L; Hunting dogs, light cannon 1 (Warlord Frame gun), light cannon 2 (Boot Hill 'come take it' gun), 2 part-converted Warlord gun crew (ECW Scots -> Northern Nomads) & a part built cart as scatter for the village in the display game. The gun crewman hunched over will be getting a slung shield and will have some GSing done on his coat. The chap leaning forward with the fuse needs some work done on his trousers, and may well get a belt... |
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| Assorted part painted Northern Nomads (Note: angry northern lady!) |
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| More assorted part painted nomads.... |
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| Close-up of Carn Ikea Torsson, my commander for the display game (Ancestral shotgun for the win!) |
Saturday, 19 January 2013
Mortal Engines Wargames Musings
I) City on City - tiny scale cities, each about the size of a 1/72nd tank (maybe with big cities up to the size of a 1/35th scale tank) scooting around eating each other, with airships etc out of scale (well, seeing as they are larger, what with being closer to the viewers eye) but present for landings and what not. In terms of game play, it'd be rather like a land version of a Space-ship battle game like Full thrust... infact, FT might not be too bad an idea for a rules set. This is very definitely limited to the later books, as there are actually moving cities. I guess something similar could be achieved with land barges and traction fortresses, maybe evening making them vaguely inter-compatible by doing so in say in 3mm or 6mm. Certainly some of the Epic Ork models would work well.
II) Skirmish 'Gang' warfare inside a city - Effectively Necromunda or combat zone, involving various 'gang' size warbands skirmishing in a multi-level diesel-punk industrial setting. There are quite a few suitable figures out, and games would be along the lines of the Engineers guild try to storm London Museum, or a small band of anti-tractionist terrorists battling with say the crew of a pirate suburb. It could also work for the early period stuff - A small group of London Trained Bandsmen skirmishing with Movement warriors in the outskirts of London, or what have you. No vehicles or suchlike used, with the focus very much on each individual figure.
The final option (III) is really limited to the Early period (pre-traction) stuff, which is the 'massed battle' game. Although there are possibilities for Battle Mammoths, Campavans, traction bunkers and the like in 28mm, unless one is using a particularly large board, they cannot be used in any real numbers; and certainly for the likes of traction fortresses are really relegated to the role of mobile scenery. To actually be able to deal with a reasonable number (say a few warmachines and a platoon or two of infantry) will require a smaller scale - around 10-15mm. Ruleswise, maybe GASLIGHT, or a varient...
Friday, 2 November 2012
Gaming idea wish list, and musings of a sort
*28mm Malayan Emergency - An evocative period -Counter insurgency, WW2 style. In some respects a colonial war (stalwart planters holding out in jungle outposts whilst the 'natives' are restless) but in many ways one of the first of the post-1945 bush fire wars. Game play it offers quite a few possibilities ranging from CTs (Communist Terrorists) attacking a planters bnungalow, through to high risk arrests, via ambushes and patrols by both sides. I had some of the Britannia Malayan War figures, but after Dave H died and the range was discontinued I (reluctantly) decided not to pursue the idea. I (paint) converted some of the figures for African games, and sold the rest. Then, the other month, I saw a lot of 20mm figures for use in the Malayan Emergency (Bare headed VC vs WW2 Chindits). I looked into the possibilities of doing the same, and whilst it is possible, there will be an awful lot of 'making do' and overlooking slight inaccuracies. Based on that, it looks like it might have to be 28mm - especially as the figures are back available, and currently represent the most complete and versatile range lol. The irony is not lost on me! Sides would be comparatively small ~ a platoon of CTs vs a couple of sections of commonwealth troops, a few vehicles and a planters bungalow. Rules would be Force on Force, probably based of Ambush Valley
*15mm(?) Mortal Engines - With the success of my move to 20mm for my Moderns, It has made me wonder if I might not be better off doing Mortal Engines in 15mm rather tan my planned 28mm. The figures will allow a lot greater substitution (with only paint conversions), the vehicles would be easier to store, and I could get a better game in on the average size table. The downside is that there aren't so many 'steampunk' characters available in the scale, but this might be a nessecary sacrifice. The height of the traction fortress tower would then only come down to 25cm... Still ruddy huge, but a lot more achievable than about 1m! Rules would be GASLIGHT of some form...
*20mm Twilight 2000 (TW2K) - A somewhat inevitable move, given my interest in things Post Apocalypse, especially retro post apocalypse. 20mm simply because by this point I'll have lots of cold war types in the scale. I could equally do it in 28mm using some of my BritApoc stuff. It'll give me chance to use a few more different vehicles, as well s some of the cool post-apoc/zombie survivor figures out there. I'll probably also add in some Dark Future/Mad-max style battle cars too, just for the fun of it. Rules will probably be FoF for larger battles, and Skank for hero/skirmish battles.
*20mm Russians in Afghanistan - I've not got too much interest in doing 'ultra-modern afghanistan', atleast not in terms of buying for it, but there are some seriously funky afghan models out there which I could quite fancy painting. By the time I've finished my cold war project, I'll have more Russians than one can shake an AK at, and the conclusion suddenly seems obvious. It'll also mean I have some Muslim types that I can contribute to club games. FoF for rules again...
*20mm Americans invading somewhere Latin American (Grenada? Panama? Imagineria?) during the 80's - It seems, looking back, that most of the movies of my Childhood/early teens had American Special forces doing dodgy stuff somewhere in Latin America or the Caribbean: Predator, Clear and Present Danger, Commando, Welcome to the Jungle, Romancing the Stone, etc etc etc.Again, between TW2K & CWGH I should have a fair few American troopers. Some of my NATO partisans should be usable as 'natives' and it wouldn't take much to add some soviet and American irregulars (maybe using WW2 & Vietnam cast offs, cubans, etc), and so on. Rules would be Force on Force (again!)
* 20mm(?) Winter of '79 - I'll already have cold war brits and assortment of irregulars. Throw in a couple of red phone boxes and a village pub and we are all go for the Winter of '79. FoF for rules....
Sunday, 1 July 2012
Carpathian buildings - scenery ideas
Tuesday, 26 June 2012
WiPs
Cossacks - Of a sort at any rate. A Redoubt Victorian Russian militiaman, a West Wind Cossack character (I've got the same fellow mounted too - although for some reason I didn't think to start base coating him at the same time. I'll have to correct that, even if it does mean painting horses *spits*) and a West wind Hungarian Vampire Hunter. These guys will be used for EotD, almost certainly initially as part of a vampire warband, and then later they may get other roles. I'm hoping to keep the 'feel' of the colours subdued and somewhat realistic, although still fairly colourful at the same time. With any luck, I should also be able to use them as Northern Nomads in WoME as well...






