Wargaming Musings?

I'm a bit of a butterfly in terms of my attention and sticking to gaming projects long term isn't my strongest point. On the bright side, atleast I flit between the same things. Expect an ecclectic medley of Moderns, Dark Ages, Quar and Early Wild West, almost all in 28mm... (with some 1/48 moderns thrown in... )

Wednesday 9 April 2014

Dark clouds over Urdovnya photo report

I have been meaning to finish off my ACQ game from the other week (I stopped when my phone ran out of batteries,  as otherwise I wouldn't be able to get any pictures) but that is looking increasingly unlikely as time goes by,  so I thought I would post up what I did play, if only for the pretty pictures. 

Things didn't start well for the Spetsnatz,  as negotiations finished at the end of the second or third turn (a random dice roll- the bandits agreed an alliance with the police and the police chief was allowed to leave),  so they had to rush to try and get to their targets in time.  Luckily for them,  the bandit guards at the back of the bungalow must have been pretty much blind as they didn't spot the approaching figures until they opened fire. The RPO flame launcher missed the building entirely (isn't there a saying about not hitting barn doors? ) but did make a mess of one of the parked cars and alert everyone that things were not going to plan.  In the following turns the police reaction unit and patrolling bandits both rush back and start engaging the Spetsnatz.  The Spetsnatz got lucky and put a grenade through the back window of the bungalow,  although another missed the patrolling milita to blow a hole in the roof of the goat hut. After a turn of frantic rifle fire, one of the Spetsnatz went down,  along with a handful of bandits. All the time the police chief had been making a cautious exit, and just reached the car as my batteries died... At this point, things weren't looking too good for the Spetsnatz - a string of poor dice rolls meant that they had been unlucky with shooting,  whilst the bandits had passed a couple of morale tests.  They would not have been able to 'win' through killing the police chief (unless he had a very bad bout of Hollywood 'ohgawdthecarthathasbeenworkingperfectlyuptonowsuddenlywon'tstart') and even then,  it is unlikely.  A couple more turns would probably have killed another handful of bandits which should have got atleast one squad (band? Gang?) to run, but the Spetsnatz were likely to take more casualties through sheer wait of fire...

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