Wargaming Musings?

I'm a bit of a butterfly in terms of my attention and sticking to gaming projects long term isn't my strongest point. On the bright side, atleast I flit between the same things. Expect an ecclectic medley of Moderns, Dark Ages, Quar and Early Wild West, almost all in 28mm... (with some 1/48 moderns thrown in... )

Saturday, 19 January 2013

Mortal Engines Wargames Musings

The more I think about making a playable game out of the Mortal Engines books the closer I come to 3 effective methods:

I) City on City - tiny scale cities, each about the size of a 1/72nd tank (maybe with big cities up to the size of a 1/35th scale tank) scooting around eating each other, with airships etc out of scale (well, seeing as they are larger, what with being closer to the viewers eye) but present for landings and what not. In terms of game play, it'd be rather like a land version of a Space-ship battle game like Full thrust... infact, FT might not be too bad an idea for a rules set. This is very definitely limited to the later books, as there are actually moving cities. I guess something similar could be achieved with land barges and traction fortresses, maybe evening making them vaguely inter-compatible by doing so in say in 3mm or 6mm. Certainly some of the Epic Ork models would work well.

II) Skirmish 'Gang' warfare inside a city - Effectively Necromunda or combat zone, involving various 'gang' size warbands skirmishing in a multi-level diesel-punk industrial setting. There are quite a few suitable figures out, and games would be along the lines of the Engineers guild try to storm London Museum, or a small band of anti-tractionist terrorists battling with say the crew of a pirate suburb. It could also work for the early period stuff - A small group of London Trained Bandsmen skirmishing with Movement warriors in the outskirts of London, or what have you. No vehicles or suchlike used, with the focus very much on each individual figure.

The final option (III) is really  limited to the Early period (pre-traction) stuff, which is the 'massed battle' game. Although there are possibilities for Battle Mammoths, Campavans, traction bunkers and the like in 28mm, unless one is using a particularly large board, they cannot be used in any real numbers; and certainly for the likes of traction fortresses are really relegated to the role of mobile scenery. To actually be able to deal with a reasonable number (say a few warmachines and a platoon or two of infantry) will require a smaller scale - around 10-15mm. Ruleswise, maybe GASLIGHT, or a varient...


  1. Sounds interesting what sort of background is this game set in?

    1. Hi Simon,

      This is based around the 'Mortal Engines' Series of books by Philip Reeve. The series contains 7 books so far - 4 in a vaguely steampunk age where cities move (giant tracks, etc); and 3 prequals charting the development and rise of the moving cities. All the books are post- post apocalyptic; with empires and civilizations having risen and fallen since the 'End' of the world as we know it. Where the main series has airships, the prequals have yet to re-discovery the theory of flight. The main series has cartridge weaponry, whilst the prequals still have muzzle-loaders. However, there is more surving 'old tech' in the prequals (such as Cyborgs, tesla weapons ,etc) which have long since fallen into dis-repair and myth by the time of the main books. I think I've sort of failed to hit the mark with my explanantion... but I've currently got a brain fade on how to better explain it...! You might want to try the Wikipedia article for Mortal Engines, as that might do a better job?!